![]() Like tricking the killer into picking you up near a hook, stunning them and unhooking someone else. Unbreakable - Situational, but can turn games around if everyone gets slugged.ĭecisive Strike - Situational, but can be used in important situations. Not making any noise and being able to hide will prevent chases that Dead Hard can slightly extend. Should just be a base mechanic of the game. If I were to rank the supposed Meta Perks it'd go something like this.īorrowed Time - The most important one. ![]() Once in a blue moon I'll get someone with Unbreakable AND Soul Guard, which I rarely see people use and they get up right in front of me and get that free hit and speed boost and off they go. Occasionally I'll get my timing off so if someone has Unbreakable they might get up, but they're going down right after. ![]() If I hook someone that I had recently already hooked, and I haven't seen them do a generator or heal someone then I leave them on the ground for a bit and just wait out a potential Decisive Strike. Most people have no idea how to properly utilize this perk and would be better off bringing something else. They won't try to experiment with different combinations of other perks because they think they're not supposed to.ĩ0% of the time I can either trick people into using Dead Hard, or I see people use it out in the open only to get hit a second later when I catch up. Click to shrink.The problem with this games "meta" is a lot of people bring these few perks not because they are strong, but because they think they're supposed to.
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